Monday, August 25, 2014

Super Smash Bros. For Nintendo64 (Thowback Review) + Bonus Trivia


Welcome to another gaming review of Super Smash Bros. for the Nintendo64. This is the granddaddy that started what we know today. This game is very bare-bones compared to games like ...Melee, ...Brawl, and ...Smash Bros. For Wii U/3DS, but it's very fast and movement is pretty solid. This is definitely not your average fighter, it's more of a fast-paced free for all. It's really hard to explain this type of beat-em up, but let's say it's like Streets of Rage Meets Power Stone in a 2D Format with Explosions. That's the only best way to explain it, and, hey, from the track record it was a very unique idea at that and made this game into a classic. That's how I can explain Smash; it's Streets of Rage with one more extra player, but at the same time it follows the same elements as Power Stone For Dreamcast, but it's extremely unique in the way the game presents itself and how it flows. So as always, I'll give my last thoughts on this title at the end of the review, so let's get to the review.

Game Modes 

So (To My Veteran Smash Players) there's not a lot to choose from. Only P1 Story Mode and Vs Mode, with an additional stat tracker for multi-player matches. That's all when it comes to game modes, but they are somewhat deep for the era the game came out in. The Mini Games in P1 Modes are...

Break The Targets

Board the Platforms

Race to the Finish

P1 Mode also includes Vs a gang of Kirbys, Metal Frame Fighters and Metal Mario. Even on normal, I had a tough time beating Metal Mario and Kirby squad, but I can really say I had fun playing it.

Gameplay :


It's fast moving, hard hitting and lots of fun! It's a Unique way of fighting and going about the game as well. All Players have an Up, Left and Right B Button Move, and just Pressing the B button with no movement gives them a special move as well...And, the A Button is their Punches. So in total, they have 3 Moves for the B Button and 4 Moves for the A button for the punches. Also, you can charge up your punches as well! The Triggers are Blocking and evading as well. It's a very simple game when you talk about it, but it's something you can master and feel like a champ doing it. So, when it comes to game-play there's not too much else to explain, besides the major point of fighting. There's items; like, The Super Hammer From Mario Bros (Arcade), The Super Star (From Mario Universe) and Poke-Balls (From Pokemon). That is the real unique thing about this game. It's nothing like group fighters that came out in that time, and also the items bring a very strategic way to play the game and win as well.  


Wrap Up: That's all I have to say about Smash. It's a great game to play with a big group. I really don't have a lot to say about the game itself. This is where the the heart of the review lies, because it's a very bare-bones version of Smash (Because I started off on ...Melee when I was young). So, if you really want to play this game, it's not suggested or you don't have to. My Next review is Smash Bros Melee, which will be a more detailed review and also I'll have more to say about that game and how fluid it is and how much it added to what was already a great staring point on the Nintendo64. One Thing I must add to finish my wrap up is I really loved the Race to the Finish and Board the Platforms. It was very unique and I wish it was added in ...Melee. 

Final Verdict 

Not a lot of modes, just pure bare-bones group fighter that's great to play with friends, but it's not recommended for a "Must Play," only recommended for hardcore Smash Bros. players. No complaints, only one was I was bored after a while because there's not a lot of variety. To keep it honest, I'm really comparing this to ...Melee but, again, this game if it wasn't made, we wouldn't have what we got today.

7.0 out of 10 (P.S. For an Extra Bonus, I'm going to add Trivia about the game below...) 

Trivia Provided from Super Smash Bros. Wiki Link Below:

It was revealed in an interview with Nintendo's President, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros.. He claims that he has proof in the form of recorded voices for when characters used their Final Smash. The only two characters that have recorded voices were Ness and Captain Falcon, The idea, however, was never actually implemented until ...Brawl.

The original Smash Bros. was originally going to be a game called "Dragon King: The Fighting Game" for the Nintendo64, and didn't have any Nintendo characters at all.

The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest; Mario and Donkey Kong, and leading to the most recent, Pikachu.

When a character is chosen, they perform a brief animation in their player's display box below the character-select array. This is the only game in the series to have this feature.

In the credits, Charles Martinet, the voice of Mario and Luigi, was misspelled as "Charles Martinee."

In Super Smash Bros. Melee and Super Smash Bros. Brawl, the characters are trophies that have been brought to life, as demonstrated in their intro sequences and continue screens. This is not the case in Super Smash Bros., in which the characters are instead toys that have been brought to life by Master Hand, and the stages are dioramas.

The Japanese Version lacks the "Congratulations" screen when you complete 1 player mode.

The Japanese Version also has completely different sound effects for the hitting of the characters, which are much more realistic like those in Super Smash Bros. Melee and Super Smash Bros. Brawl, and other arcade fighting games. This was probably a change done to make the game's sound effects more exaggerated and less realistic, to be consistent with the cartoon-y violence and unrealistic environments/characters the game consisted of. Some speculate, however, that this was actually done for censorship reasons.
The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royale" instead of "Free-for-all." In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals. In the European version of the game, when set to the German Language, the German announcer does not say, "Captain Falcon" or "Team Battle" in German.

Some items (excluding battering items and containers) and all Pokémon are actually 2D sprites.

It's absolutely impossible (without hacking) to clear all the eight digits on the counter that tells how many points the player has earned in 1P Mode.

This is the only game in the series to receive a rating of "E" for everyone. Its sequels are both rated "T" for teen.

This is the only game to exclusively feature Nintendo's heroes. Future installments included playable villains (i.e. Bowser).
The playable characters are all veterans that return in Super Smash Bros. Melee and Super Smash Bros. Brawl.

The Mario and Pokémon universe are the only universes to have more than one playable character in this game.

In the Japanese version, Mario and Luigi have slightly larger heads than in any other version.

Samus and Jigglypuff are the only female characters. The other ten characters are all male; including, Mario, Donkey Kong, Link, Yoshi, Kirby, Fox, Pikachu, Luigi, Captain Falcon and Ness.

This game actually allows the player to fight characters that have not been unlocked yet.


http://supersmashbros.wikia.com/wiki/Super_Smash_Bros.



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